Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.

Thursday, July 24, 2014

Ace Attorney: Phoenix Wright — Justice For All (2007)


Genre: Adventure, Visual Novel | Players: 1 | Developer: Capcom

As with most sequels, Justice for All throws a few new gameplay mechanics into the mix. The majority increase ease of use and make things more interesting. The rest fail to detract in any overly significant way.

This time around you can present character profiles as well as evidence, making some exchanges simpler to navigate without obtuse reasoning. This plays greatly into the biggest addition: the challenge of undoing individuals’ Psyche-Locks. People have reasons to hide things from you and you’re tasked with finding the keys in the form of evidence and character relationships. The strike system has also been replaced with a health bar that can be depleted in varying amounts depending on the importance of the action in question. This gets replenished between trials and when you successfully remove Psyche-Locks.

Of final note on the gameplay side is the fact that the game has become a bit more strict when it comes to cross-examinations. Sometimes you’ll have to press statements in a certain order, or even re-press earlier ones, just to move forward. YOU might jump a few steps ahead logically, but some trains of thought must be established step-by-step in court. I’ve heard this be described as game breaking, but frankly, if this momentary stymieing ruins a game for you, then you probably don’t have the patience necessary to enjoy this genre.

From a story standpoint, this entry officially walks through the door of allowing mystical happenings to stand in a court of law. I don't mind it, but I can understand (and respect) why some people do not care for it.

As for Phoenix himself, he delivers some killer lines that speak beautifully to his growing confidence. The humor is ramped-up and serves to further endear the already established characters. To balance this, the drama has been turned up to eleven in the cases directly comprising the main storyline.

Finally, as someone who has become a fan of tokusatsu since the last time I played this series, I can now fully appreciate how much of a deep-seated effect it has on Maya’s resiliency and strength as a person. I always loved how she was able to snare so many of those around her into its web, but now I understand WHY.

If you’re willing to walk the path now laid out for the series by the Fey family, then there’s little chance you’ll find disappointment here.

2023 Update: Given that this franchise, or at least Phoenix's arc, exists to exalt tokusatsu, I can no longer recommend this game, or series.

Buyer’s Guide: Like the first game, it was originally a Japanese GBA game that was ported to the DS. It’s also available on PC, on the Wii (as WiiWare), and cell phones. There is a trilogy version available in the west as a download in the 3DS eShop. According to the AA wiki, there are some changes to the text, in addition to the fixes for the incredibly small number of typos that the series contains.

4 Saddest Text Screens In The History of Gaming out of 5

Saturday, July 19, 2014

Assassin's Creed III (2012)

Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft

Ass Creed III is the (third) (fourth) fifth home console entry in the protracted series, and is a direct sequel to Ass Creed: Revelations (2011).  Desmond continues his attempt to avert the apocalypse by connecting to the memories of his ancestors in the deux ex machina known as the Animus.  This time he’s freeloading in the mind of his half-English, half-Mohawk ancestor, Ratonhnhaké:ton, helpfully also known as Connor, during the American Revolution.

It was released just under a year after Revelations.  Was it rushed?  The brokenness of the experience answers that question.  In just three sessions (on PS3)  I experienced such delights as doors refusing to open, doors that are open but impassable, mission objectives disappearing the instant I reached them, people stuck inside walls and floors, sound effects happening a week after the event they’re designed to accompany, slowdown during FMV and three freezes requiring a console reset.  (It went into meltdown once.  The picture faded to the colour of winter slush and was followed by some kind of demonic voice, as if Pazuzu was in my TV; it boomed from the amp at least three times louder than anything else.)  A patch was released that fixes some of those bugs but introduces others.  If you're not in a position to patch it, it'll be frustrating.

Ironically, there’s a hell of a good game beneath it all.  The new additions are broken but the concept behind them is to be applauded.  Some of the ideas are pilfered from Red Dead Redemption (2010) but having them in the Glitch Creed series offsets the tired formula with something that seems fresh.  If more time had been allowed for coding and Beta testing, then Ass Glitch could've been even better than it managed to be in its patched state!  When it works, it’s a definite series highlight and a genuinely thrilling experience.

Patched: 3½ poxy blankets out of 5  /  Unpatched: 2 master baiters out of 5

Thursday, July 10, 2014

Ōkami (2006) / Ōkami HD (2012)

Genre: Action / Adventure | Players: 1 | Developer: Clover Studio (PS2) / HexaDrive (PS3 Conversion) / Ready at Dawn (Wii Conversion)

Ōkami is a strong contender for the finest Legend of Zelda game that Nintendo never made. I don’t use the comparison lightly. LoZ is one of my most treasured game franchises, so for anything to come even remotely close to it is an accolade in itself. It’ll draw comparisons with Twilight Princess mostly, principally because of the use of a wolf as protagonist, but TP didn't hit the shelves until over half a year afterwards; that they both involve a wolf is an unlucky coincidence.

Visually it's exquisite. As Ammy runs, flowers shoot up and blossom in her wake, similar to the Forest Spirit's passing in Studio Ghibli's Princess Mononoke (1997). (In the NA version of the game Ammy was genderless. A wolf god is okay but a female god isn't, eh?) The painterly quality is inspired by traditional Japanese watercolours and Ukiyo-e wood carving art. The beguiling nature of that style is even more magnificent when backlit. No words can do it justice.

When combat is initiated a wall springs up surrounding you and your quarry. Far from being limiting, it’s useful in that it keeps flying enemies enclosed. You can escape if you want (never!), but combat, while being frantic and highly enjoyable, isn't particularly difficult. If you exploit enemy weaknesses effectively you’ll rarely die. You attack with what’s known as Celestial Brush techniques. You can attack repeatedly, as often as you like with as many techniques as you've learned, until your Ink Pot runs dry. If that happens you’re weakened until it replenishes.

The HD release renders everything in 1080p. It makes the lines sharper and the colours more vibrant. It also added Move support (chuckle) and trophies (yawn).

The one thing that I found annoying about the game is the slow-moving text, particularly during the introduction when all you want to do is get on with the action. I adore a game with a lot of story but I dislike that I couldn't hurry its pace to my preferred reading speed. On second viewing you can often do just that but not skip it entirely; that could've been easily remedied in the update but wasn't.

The music is as alluring as the visuals. It’s inspired by traditional Japanese instrumentation and captures perfectly the majesty and beauty of nature. It got a release on CD. There were five discs; that’s how much of it there is.

5 leaps before thinking out of 5

Monday, July 7, 2014

Daxter (2006)


Genre: Platformer | Players: 1-2 | Developer: Ready at Dawn

This PSP entry in the Jak and Daxter series stars the titular sidekick in this interlude between the 1st and 2nd games as he tries to free the imprisoned Jak who was captured at the end of the first game, but since he is both a screw-up and a 2 foot tall ottsel (combo of otter and weasel) he just meanders around for 2 years until he accidentally gets a job as an exterminator since the owner is in desperate need of one and will take anybody. Daxter will fight metallic insects for their golden core while maybe, occasionally finding out some new information about Jak's whereabouts.

The gameplay is a solid platformer as it comes out of a series of them, with a few added moves from Daxters exterminator gun that he can use not only to stun bugs, but also use to hover and set things on fire. There are also dream sequences that can teach Daxter new combat moves by doing the same minigame inside of various movie parodies. Though they are hardly necessary since I went the whole game without using any of the moves. The difficulty curve is barely even there. It is less of a curve and more of a brisk walk up a diagonal street. If players have a passing familiarity with the series or even platformers in general the game will be mostly a cakewalk. Not that it is bad, but almost generic.

What sets the series apart as a whole is the characters and in that the game fares better with good voice acting, smooth animation and while Daxter is somewhat obnoxious at least he has a personality. Everything is solid , but nothing really stands out. Fans of the series won't have any problems, but it is barely above average.

Buyer's Guide:
Available on UMD for PSP and downloadable on PSN.

3 could have just walked in the back door out of 5

Sunday, June 29, 2014

Theatrhythm: Final Fantasy (2012)


Genre: Rhythm / Music | Players: 1-2 | 
Developer: Square Enix 1st Production Dept. / indieszero

Theatrhythm plays similarly to Elite Beat Agents and other stylus-controlled rhythm games on the DS. However, the notes appear on the top screen while you react on the bottom. This is strange, but serviceable. Gameplay is divided into 4 styles, across 3 modes. In all of these you tap notes, hold notes, and slide the stylus in various directions.

The Series mode has song sets for each of the games, I through XIII. The opening and ending songs are simply bonus stages where you tap the screen as notes pass over a crystal. Relevant dialogue from the games scrolls on top. This is entirely inappropriate as each song deserved to be fully playable. The other three songs in each set are a Field theme, an Event theme, and a Battle theme. Notes in Field themes move across the screen horizontally over animated backgrounds of game locations. Event theme notes dance around the screen in patterns, while gameplay footage plays behind it. Finally, Battle theme notes come across in four rows simultaneously.

It should be noted that you aren’t playing the full songs and this is jarring and inexcusable for Event themes, especially those with lyrics.

The Challenge mode allows you to play songs on higher difficulties. The Chaos Shrine mode is mostly where you amass items and the crystals needed to unlock characters. Speaking of characters, it’s worth noting that each game’s lead (as [sometimes incorrectly] designated by Squeenix) is available from the start so you can construct a party of four. At least one additional character from each game is unlockable.

Here’s the rub: unlocking them takes a decent amount of effort and they start at LEVEL 1. It was bullshit in Tactics and it’s bullshit here. I wanted two additional characters. I threw the first into my party as I started to work on getting the second and it ruined me. So, I would have been stuck with the party I leveled (to 50, mind you) until Snow arrived. Then what? I’d be burnt out and have no desire to play casually using those characters, negating the point of busting my ass entirely.

There’s a multiplayer function to the Chaos Shrine, but there was no reason for me to check it out. If you really like Elite Beat Agents and the lead Final Fantasy characters, give it a shot. USED.

Buyer’s Guide: Available on 3DS and iOS. There’s an expanded version coming soon, but it adds music from XIII-3 and XIV. Who needs that? I don’t. There’s a decent list of downloadable songs on the e-shop, too.

2 Shafted Pasty Dudes out of 5

I do not have binocular fusion and are thus incapable of experiencing 3D. 
Don't ask me how it looks here, or in any other 3DS game.

Monday, June 23, 2014

Tony Hawk's Pro Skater HD (2012)

Genre: Sport  |  Players: 1 - 4  |  Developer: Robomodo

It’s sad when the most you can hope for from a beloved game franchise is that the next entry isn't as weak as the previous one you played. The joy that’s associated with a purchase is replaced by fragile hope or, in the case of THPS, an expectation of disappointment. Having played the game I'm left with the paradoxical feeling that lingers when you expect disappointment and you get disappointment.

It begins in the Warehouse, the first level in the first ever THPS game. It was and still is the perfect place to start for new players and it presented an equally perfect opportunity for developer Robomodo to introduce seasoned pros to any tweaks made to the game’s control style. But right from the off it’s clear that more time was spent making the levels look a little prettier than was spent on bringing a very old control method up to date. I read some place that they had full access to Neversoft’s code, but you’d never know it.

It’s an amalgamation of the first and second games only, so the moves available to the player are limited, but that’s no excuse for the arbitrary way something will work one minute and fail the next. Take Venice, for example; you don’t need to be near the spray cans to pick them up, but jump directly through the middle of the secret DVD and it’ll not even register. Collecting S-K-A-T-E is a game of chance based more on luck than skill. Doing what’s required to perform a specific trick will either do what's expected or do something completely different. And those green fences are the work of Satan; they're so broken.

Subsequent DLC added the ability to revert and offered up three levels from THPS 3 (Canada, Airport, Los Angeles), but my love for THPS 3 keeps me from buying it.

There’s no two player split screen (why the hell not?), but there are online modes (not on PC) for up to four players, including Graffiti, Hawkman, Trick Attack and a new mode called Big Head Elimination.

I sincerely hope that if there's ever another home console Hawk game it manages to capture what made the pre-T.H.U.G games so appealing, so that I can once more give the series the praise it used to deserve.

2 face-plants out of 5

Friday, June 6, 2014

Ace Attorney: Phoenix Wright (2005)


Genre: Adventure, Visual Novel | Players: 1 | Developer: Capcom

If stepping into the shoes of a defense attorney doesn’t sound entirely appealing to you, you aren’t alone. I wasn’t enamored with the idea at first, either. The large cast of quirky, slightly over-the-top, but infinitely endearing characters will see you through this trepidation, but they will not make you enjoy wading through seas of text any more than you already do. An appreciation of old-school point-and-click adventures and visual novels is indeed the most important prerequisite to enjoying this series.

To that end, and this game’s credit, a number of improvements have been implemented that greatly decrease the probability of experiencing DEAD STOPs. Gameplay is divided into two discrete modes: investigation and trial proceedings. On trial days, you will cross-examine witnesses and attempt to expose the real criminals (usually murderers) by pointing out contradictions using evidence you gather while investigating. To relieve the strain on the legal system, trials in this world have been capped at three days. To relieve the strain on your sanity, investigation segments will not end until you’ve found everything the script deems necessary. If you present incorrect evidence, or choose a wrong dialogue option, you are given a strike. Five strikes and you’re out. However, you can save at any time and scum like a boss.

This is not a particularly damning game.

As mentioned, while the characters can be cartoony at times, they are obscenely memorable and painfully relatable. Few things in this world (not just games) have as much heart as the Ace Attorney series. This derives significantly from the cast, which tent-poles a plot that ultimately and masterfully pulls the strings tight on what can initially seem like unconnected trials and events. Don’t get me wrong, the sleuthing and intuiting gameplay is well-executed and leads to some jaw-dropping moments, but it is not the keystone of the series. This is why adventure game fans should give it a shot, even if they don’t have any great interest in the legal system.

This was originally on the GBA in Japan, if you’re so inclined and linguistically equipped. The DS version contains an extra trial that utilizes the system's touch-screen functionality for forensic investigation activities. These are associated with the alternate companion character, Ema Skye. She is awesome. In case 1-5, as that trial is referred to, that is. She also appears in Apollo Justice's game, but her attitude is quite different, and she is no longer the heart of the story, as she is, here—the same as Maya is for the trilogy, as a whole.

This first game has also appeared on PC, Wii (as WiiWare), iOS, and mobile phones (partially). There is a trilogy version available in the West, as a download in the 3DS eShop. According to the AA wiki, there are some changes to the text, in addition to the fixes for the incredibly small number of typos that the series contains. Recently, it was ported to the Switch, PS4, and Xbox One.

Case 1-5 can peculiarly be purchased individually as WiiWare. Perhaps because it was not originally part of the game, and its canon-icity was debatable until it was decided that Ema would be part of Apollo's outing. Personally, I've come down on the opposite side of that debate. Like Reika, in Go-Busters, Ema is a briefly tenured wonder who literally steals the show, the one time that she wrests command of the ship.
 
2023 Update: Given that this franchise, or at least Phoenix's arc, exists to exalt tokusatsu, I can no longer recommend this game, or series.

4½ Well-Deserved Burgers out of 5