Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Sunday, August 2, 2015

Assassin's Creed: Freedom Cry (2014)

Genre: Action / Adventure | Players: 1 | Developer: Ubisoft

Our introduction to Freedom Cry’s protagonist Adéwalé was in Ass Creed IV: Black Flag (2013) when he served as quartermaster aboard Captain Kenway's pirate ship, the Jackdaw. FC is set fifteen years after that time, with the former quartermaster now a fully-fledged assassin and Captain of his own vessel.

Things go bad and Adéwalé gets washed ashore after a shipwreck. The place he lands is Saint-Domingue, a French colony on the Caribbean island of Hispaniola. In Saint-Domingue black workers are kept as slaves by cruel white masters. Adéwalé empathises with the working men and women, having once been held in similar chains, so he chooses to stay and liberate them using his assassin skills.

Originally a DL-only addition to Black Flag it was subsequently released as a standalone title minus the IV prefix in the title. That means if you own the Ass Creed IV disc you can choose the original partial download. It’s the full FC game but makes use of your existing AC IV install files. If you don’t have the disc you can download a larger file enabling you to play the full FC game in its standalone guise. At full price, when compared to the amount of gameplay that IV gives you, FC is piss-poor value. It doesn't get close to my definition of value for money.

The biggest addition to gameplay is the ability to free slaves from plantations. In fact, it’s your currency while on land. It sounds odd, but (once unlocked) guns and ammunition are free as reward for selfless services rendered. The better items can only be purchased once you've freed enough people.

There’s an important social message at its core that's deserving of wider attention, but everything about the expansion feels rushed, from the story to the poorly thought-out progressions and limited number of upgrades. Whereas IV had more in it than it first appeared, FC has less than it first appears. The majority of the locations are nothing more than a tiny beach area with two or three visible treasure chests. You’ll visit them once, with no need to ever return. Worse still, the sea shanties are absent, meaning sea journeys feel longer and are mirthless.

The few larger areas that make up the bulk of the game are well-designed and would've fit nicely into IV. It's a shame there isn't more to do within them and that the missions on them are so broken. Of the nine memories (missions) available, I had to restart six because of glitches. One in particular had to be restarted four times because the same glitch made it impossible to complete. That's the kind of thing I'd expect in a beta, not a final product. Well, except a Ubisoft product.

2½ changing tides out of 5

Thursday, July 2, 2015

Assassin's Creed IV: Black Flag (2013)

Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft

Pop or feed the disc into your machine, allow it to install, get the huge (over one gig) patch to fix all the things that should’ve been fixed before it was released, sign in or skip the Ubisoft registration and you’ll finally be ready to play Black Flag, a prequel to the previous game, Ass Creed III (2012). It takes the seafaring aspect of III and expands it, giving you full access to your very own upgradable pirate ship and a huge ocean environment in which to jolly and roger around in.

Navigating is as simple as turning the bow of your ship in the direction you want to go and instructing the crew to drop sails. There are occasional hazards and enemy fleets to contend with, but unlike, for example, TLoZ: Wind Waker (2003), the actual journeying from place to place isn't dull. You can pick up flotsam and jetsam, go whaling (nasty, nasty business), engage other ships in combat and even have the crew sing sea shanties to fill the silence. The shanties are excellent.

Once you've discovered a location and synced with it by climbing to specific high points you can fast travel there at any time without having to set sail. Fast travel comes in very handy for side-quests and gathering collectables: Animus fragments, maps, buried treasure, hunting, crafting, upgrading (self and ship) and collecting sea shanty pages are some of what the world offers. The menus are packed with additional info relating to all aspects of the gameworld, from actual historical records of people and locations to transcribed song lyrics.

The story is better than anything Desmond ever had. As Edward Kenway you'll make friends, lose friends and even bury a few. I loved how they deepened the layers of interaction through him. You’re an Abstergo employee playing around inside the genetic memories of someone else who, at one time, is a pirate masquerading as an Assassin who’s masquerading as a Templar. Bravo, team.

The modern day sections of the game are more colourful than usual, but are still generally crap in comparison to the Animus adventures. Searching for sticky notes is a pain in the ass and playing a variation of Frogger to hack a computer is stupid.

The music has always been one of the best things about the series. In that it excels again, this time courtesy of Brian Tyler. It's been in my head for weeks.

I'd rather not end this review on a downer, but Ubisoft leave me little choice because in order to access small but crucial parts of the game—parts that are on the actual disc when you buy it, not DLC—players are required to create an account with their UPlay division. If you want to acquire all ship adornments and completely fill your inventory in the one player game then you need that UPlay account. Consequently, my AC IV inventory remains incomplete.

4 teeth of Neptune out of 5

Monday, June 15, 2015

Rainbow Six: Vegas 2 (2008)

Genre: Tactical FPS | Players:1-2 | Developer: Ubisoft Montreal

Vegas 2 puts players in the character of Bishop; A veteran Rainbow commander who is pulled from teaching at the academy to help deal with the terrorists attacking Las Vegas. Players actually customize Bishop themselves for both multi and single player. Not just to look cool, but playing gains XP which unlocks new equipment with different ratings for armor and mobility affecting how durable you are and how fast you can move.

The campaign runs both before, concurrently and after the events of the first game, but the action is mostly the same, even with the same teammates. The AI though is much improved. No longer do they get in each others way and now move more tactically when moving to objectives. They also now have their own inventory unlike the 1st game where players were incentivized to use them because they had an infinite supply of explosives and such. You can now also direct not just their location, but also their fire and the new environments are much more open making the endless clearing of rooms much less repetitive as well as new enemies with new weapons(fuck you shield assholes). As good as the AI has become, Cooperative Multiplayer  is still the most exciting for me. Unlocking new equipment actually forced me into trying new weapons and strategies which I appreciated. Otherwise I would just always use a submachine gun and a sniper rifle. Always.

Everything is better, but the same making this more expansion then sequel. Bishop is a much more fun character, better customization, and better tactical stats that actually affect gameplay make this a much more engaging playthrough than the first.

Buyer's Guide:
Available on PS3, Xbox 360 and PC

4 Obvious Red shirts and traitors out of 5

Rainbow Six: Vegas (2006)

Genre: FPS, Tactical Shooter | Players: 1-2 | Developer: Ubisoft Montreal

Logan Keller is on his first mission as team leader of a Rainbow Six team in Mexico to find a terrorist leader. Things go awry and his two team members are captured, but before he can launch a rescue, he is brought back to help deal with an attack by terrorists in Las Vegas. He joins up with a new squad as team leader to clean up the city and find out what the terrorists objectives are.

Players control Logan directly in a first person view and can order his team around with various commands mostly just by pointing where you want them to go. This being a tactical shooter, it focuses heavily on team tactics and remaining in cover which makes the camera zoom out slightly to a 3rd person view. If you just go in guns blazing like any other FPS, you WILL die pretty instantaneously. There is regenerating health, but it is very limited. Sustained fire will kill you in less than a second. Your teammates are a bit more durable, but they are not invincible. You can get through a good chunk of the single player just ordering your team to clear every single room, but pretty much every encounter has multiple viewpoints from which players can support the team. Using different weapons with different properties is useful, but not entirely necessary. They are still mostly interchangeable unless you try to snipe with a shotgun like an idiot. The main thing is to know when to use silencers. Though there is almost no reason to take them off. You lose some power with it on but not enough to outweigh the advantage stealth can give you.

While certainly more tactical than most other shooters, R6: Vegas is certainly less so than its predecessors. Not bad per se, but it is certainly streamlined. Overcoming a gaggle of enemies quickly and efficiently is the point and can be satisfying. The varied architecture of the various environments makes the possibilities of  encounters like puzzles. It can be hampered somewhat by your teams limited AI that sometimes act like morons. Co-op multiplayer was a better option. Overall a mostly satisfying experience.

Buyer's Guide:
Available on PS3, Xbox 360, PC, and a different version also called R6: Vegas for PSP.

Breach and clear out of 5

Sunday, October 19, 2014

Assassin's Creed II (2009)

Genre: Action  / Adventure  |  Players: 1  |  Developer: Ubisoft

I was disappointed we didn't get the historical Japanese setting that was hinted at in the previous game, but that was softened by Ass Creed II outperforming its predecessor in every way. I replayed it recently and can confidently say that it’s still my favourite of the entire series so far. I don’t have first-hand experience of any version other than the PS3, but as far as it goes it works straight out of the box, without the need for patches or updates and it was glitch free. The only reset I was forced to perform was when I had more than a dozen enemies pursuing me simultaneously over a large distance and got overly-happy with the smoke bombs, the PS3 RAM didn't like that much, but that’s what I get for pissing about; none of the mission objectives will ask that kind of activity of you.

Ezio’s training in the past, sometime around the second half of fifteenth century Renaissance Italy, is a crucial element in Desmond’s education and evolution as an assassin in the present. It’s a small link between the two eras, but at least it’s something. Bless them for trying. The story even has a go at addressing the reason everyone speaks fluent English (except when it’s more dramatic for them to revert to their native Italian); it made me chuckle.

If you want to take the experience further there are many database entries filled with facts about the era and a large dollop of supposition about the people featured in the story. It's entirely optional, but it's a nice addition.

Surely there are some down sides? Of course, there’s a few. The frame rate isn't perfect, but that’s likely the trade-off for the world being so open and the draw distance. Secondly, there’s historian Shaun Hastings, an NPC that you’re forced to interact with more than once in order to advance the story. He looks like a git, he sounds like a git and he behaves like a git, ergo, he's a contemptible git.

Note: The missing/corrupt memories you encounter are filled in via DLC. It’s Ubisoft, after all, and that’s how they roll. They claim the levels just weren't ready in time, but I don’t believe that for a second. They just wanted more of your cash. They didn't get mine. The eventual GOTY edition has it all in one place.

A direct sequel to the story, Assassin's Creed: Brotherhood, was released on November 2010 for PS3, Xbox 360, PC and Mac. Milk that titty, Ubisoft.

4 beneficial bleedings out of 5

Friday, August 8, 2014

Assassin's Creed: Liberation HD (2014)

Genre: Action / Adventure  |  Players: 1  |  Developer: Ubisoft

Ass Creed got its first playable female protagonist in AC: Lib. The creation of Aveline de Grandpré, an assassin of African and French heritage, may well have been to address criticisms from gamers up to that point, but to Ubisoft's credit both aspects play a key role in the game. It's not just a cheap cosmetic change.

It uses the AC III game engine but does interesting things with it. Aveline can change her clothes to best suit the task at hand. Hold back the cries of Women + Video Game + Clothes = Sexism for a second because there's a good reason for her frequent visits to the clothing store. The 'guise' she wears gives her a persona that makes it easier to infiltrate certain areas and affords to her a level of camouflage; e.g. few people will look twice at a slave carrying a box into the servant's entrance of a rich Lord's house. But once in the house the box can be dropped and the hidden blades revealed.

The same applies to the opposite end of the societal spectrum. When dressed as a lady of leisure Aveline can gather information from people in power during their rich-folks garden party, etc. It enables the player to get right into the heart of the action instead of having to constantly hide some place and eavesdrop like a creep.

It takes place in America during the second half of the 18th Century. The astute among you will notice that that's the same era that AC III is set. Indeed, while Ratonhnhaké:ton was fighting Templar control in the colonies, Aveline was doing her part in New Orleans amid the transition from French to Spanish control of the city. However, while AC III was from the perspective of Desmond and his useless cohorts, AC: Lib is a virtual environment provided by Abstergo Industries, so the legitimacy of events is questionable - the assassin might not be perceived as the good guy (or gal) all the time. Is it enemy propaganda?

Some good: being on the HDD means it loads quickly. Aveline is a better thief than anyone that preceded her. Play the trading game properly and money will roll in easily. It's much easier to avoid detection from enemies; it's arguably too easy. Chain-kills are fun. Another returning feature from previous games is the glitches. I had to reboot the game four times, which was the second-lowest ever (hey, it's a kind of improvement). And best of all, there's no Desmond!

Some bad: you can’t skip FMV if you restart a Memory. The emptiness of many handheld games is carried over. The autosave sometimes doesn't work. It feels short in comparison to the others in the series. It tempts you with the idea that missions can be approached differently depending on which guise you adopt, but that rarely happens; it more often than not restricts you to one specific persona, even going so far as to automatically change it at mission start, meaning the game has a lot less freedom and certainly less replay value than it could've had.

3 unwashed scabs out of 5

Saturday, July 19, 2014

Assassin's Creed III (2012)

Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft

Ass Creed III is the (third) (fourth) fifth home console entry in the protracted series, and is a direct sequel to Ass Creed: Revelations (2011).  Desmond continues his attempt to avert the apocalypse by connecting to the memories of his ancestors in the deux ex machina known as the Animus.  This time he’s freeloading in the mind of his half-English, half-Mohawk ancestor, Ratonhnhaké:ton, helpfully also known as Connor, during the American Revolution.

It was released just under a year after Revelations.  Was it rushed?  The brokenness of the experience answers that question.  In just three sessions (on PS3)  I experienced such delights as doors refusing to open, doors that are open but impassable, mission objectives disappearing the instant I reached them, people stuck inside walls and floors, sound effects happening a week after the event they’re designed to accompany, slowdown during FMV and three freezes requiring a console reset.  (It went into meltdown once.  The picture faded to the colour of winter slush and was followed by some kind of demonic voice, as if Pazuzu was in my TV; it boomed from the amp at least three times louder than anything else.)  A patch was released that fixes some of those bugs but introduces others.  If you're not in a position to patch it, it'll be frustrating.

Ironically, there’s a hell of a good game beneath it all.  The new additions are broken but the concept behind them is to be applauded.  Some of the ideas are pilfered from Red Dead Redemption (2010) but having them in the Glitch Creed series offsets the tired formula with something that seems fresh.  If more time had been allowed for coding and Beta testing, then Ass Glitch could've been even better than it managed to be in its patched state!  When it works, it’s a definite series highlight and a genuinely thrilling experience.

Patched: 3½ poxy blankets out of 5  /  Unpatched: 2 master baiters out of 5

Sunday, December 15, 2013

Beyond Good and Evil (HD edition) (2011)

Genre: Action / Adventure | Players: One | Developer: Ubisoft

BG+E was originally released in 2003 for PC and consoles. The 2011 version is an HD release with updated visuals to make it look more attractive on modern TV equipment. Beneath the polish it's the same game with the same aged camera system and inherent game engine limitations. I played through it multiple times back in the day (on PS2), so am in a good position to judge whether the update is successful or not. It is, but it’s not perfect. I encountered some minor glitches that I didn't fall prey to before. It was mostly due to bad luck and my trying to cut corners, but I'd to reload twice because I'd slipped between scenery. Freakish accidents aside, the game has aged beautifully.

You play as Jade, a human female. She's aided by her uncle Pey'j, who's... er... a talking pig. The characterisation is top class, and they exist in a believable world. Environments aren't very large and the boundaries aren't at all far apart, but it never feels too squished or constricting.

Combat is simple. If you’re savvy to what goes on around you then you’ll rarely die during fights. The most danger you’ll encounter will be during stealth sections. I detest stealth in games, but there’s so much else to enjoy that I was able to suffer it. Mercifully, it’s not overly challenging either.

You’ll occasionally be required to solve puzzles, in the style of The Legend of Zelda, but they’re few and far between; I’d have liked more.

Your motivation is the exposure of a political conspiracy. You’ll need to participate in some limited non-story quests and item-hunts if you’re to advance it at specific points. Far from being a distraction, they're a large part of what makes the game interesting. Whilst off the beaten track you’ll be on the lookout for wildlife to photograph. Catalogue enough unique specimens and you’ll be rewarded. You don’t need to find every one if you don’t want to.

Likewise, something the game uses for currency needs to be hunted/earned, but you won’t need to find them all to get to the end - and what an ending it is!

It’s no spoiler to say that a sequel is (maybe) on the way. I've been hungry for it for many years, but it seems as if it’ll skip the current gen entirely and if it ever does appear it’ll likely be on PC, PS4 and XBone. That makes me twitch.

A large part of what makes the game special is the stunning voice work. It has the correct amount of pathos, helping the concern each character feels for the other be also felt by the player. I was compelled to push on and remedy the emotional burden that weighs on Jade’s spirit as the story progressed. Gaming experiences like that don't come along very often.

4 boxes of K-Bups out of 5

Wednesday, August 1, 2012

Assassin's Creed: Revelations (2011)

Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft

Fourth game in the series.  The yearly updates are really beginning to impact on the quality; it feels hurried, and is glitchier than ever.  There’s nothing game-breaking but it’s frustrating restarting missions because some fool got himself entrenched in a wall.  My favourite was the beggar with the three-legged stool embedded in his chest.  He followed me like some kind of lovesick puppy.  I tried to kill him with the hidden blade but his stoic, mocking reluctance to even flinch while I repeatedly knifed him finally won out and I gave up.

It appears to finish both the stories of Altaïr and Ezio (who still runs like he's smuggling a potato up his hole).  Ezio’s ending is the first decent ending the series has ever had.  Of course they tack on a second one with Desmond that proves once again they’ve been winging it from day one with that piece of shit storyline.

Acquiring money is less of a hassle than before.  I'd every shop and faction building renovated, and discovered over 90% of the treasure (the remainder was in an inaccessible zone) after just the second chapter.  I was never, ever out of cash for essentials.  It was a pleasant change from previous games.

There are some new additions, the best of which are the zip-lines.  There's bomb crafting but you’ll rarely need to make use of it.  There's an unbelievably bad RTS section; it’s poorly designed.  The less said about the horse and carriage missions the better.  Instead of flags or feathers you have fragments to collect that open Desmond Missions in a hub-world.  A first-person perspective jumping and disappearing platform section has to be the worst idea conceived by anyone ever.

Ironically, the city of Constantinople is my favourite of any of the games so far; it’s beautifully realised and has less cul-de-sacs and pointless corners than previous cities.  It was a real joy to navigate.

Buyer's Guide:
Available for PS3, Xbox 360, and PC in too many editions.  The Standard / Animus / Collector's / Special / Signature / Ultimate / Ottoman Edition all add some extra crap.  The PS3 version comes with the first game free but they haven’t tweaked it or fixed the frame rate.

2½ warm potatoes out of 5

Sunday, March 25, 2012

Prince of Persia: The Two Thrones (2005)

Genre: Platformer, Action | Players: 1 | Developer: Ubisoft

The closing chapter in the Sands of Time series is a return to form after the glitchy, emo disaster that was Warrior Within. It is a nice hybrid of the 2 previous games with the less moody atmosphere of Sands of Time and the improved combat and platforming tweaks of Warrior Within. Returning to the role of the Prince is Yuri Lowenthal which is most welcome as his snarky, slightly naive Prince is a much more likeable character as he returns home from his adventures to find his kingdom under siege.

The dual blade combat is back from WW almost unchanged, but it is improved in that enemies are much better at fighting so now trying different combos yields results instead of just memorizing what combos work and using them ad nauseam (though you can still do that some) and the targeting is much more inclined to listen to the player this time around. The biggest change to the combat are the speed kills which are a series of quick-time events that the player can activate if they can sneak up on enemies that if performed correctly give a quick and silent death to the enemy. It's a nice reward if you play stealthily or if you perform well at the platforming, but if you don't like it it's not necessary for the majority of the game.

There is also the addition of the Dark Prince which is a split personality that gives the Prince new abilities at the cost of constantly draining life. Taking sand in this form is essential as it refills the life meter as well as the sand tanks. This form also grants the use of the daggertail weapon which is a chain-like whip that the player can use for new combos. Water returns the Prince to normal and the timed nature of the transformations adds one more gameplay addition to the formula without hampering the rest. The Dark Prince is quite the smartass too. There are a few chariot race sections that aren't bad, but seem really out of place in this game.

Improved platforming and combat, new gameplay additions and a better art direction make this one a great end to the saga. A few bugs and a lackluster soundtrack hamper it a bit, but it's not nearly as bad as Warrior Within.

Buyer's Guide:
Can be had for cheap on several platforms. There is also a PSP and Wii port under the name Rival Swords and an HD remastered version for PSN.

4 Spring-loaded window shutters in ancient Persia? out of 5

Thursday, March 22, 2012

Prince of Persia: Warrior Within (2004)

Genre: Platformer, Action | Players: 1 | Developer: Ubisoft

The 2nd game in the Sands of Time trilogy eschews the lighthearted aesthetic of the first game in favor of grimy, dark subject matter. It reeks of some marketing douche forcing in titties and blood because he thinks it will sell better. Really blatant too given the 2 bitches skintastic outfits which is confusing since it is made to appeal to preteen boys while upping the rating to Mature .

Along with the new art direction is improved combat, but improved does not mean good. There are more attack options, but only about 3 are needed as the same moves always work against certain enemies while others never work. The targeting is also made worse from the 1st game as it must be forced to attack the enemy you want. Left to its own devices, it is not uncommon for it to pick the furthest enemy from you instead of the one on his back in front of you awaiting the finishing blow. Mercifully not all battles must be fought and you need only do so when you need more sand or it is needed for progression. There is weapon degradation too where one long combo can destroy your secondary weapon, but as every enemy has a new one it is just a minor annoyance. A bigger annoyance is the ninja bitches that hop around endlessly while repeating the same overtly sado-masochistic one-liners at the Prince. Fuck those cunts. Also the Ravages of Time ability wasn't nearly as stylish as the Mega Freeze from the 1st game.

The platforming sections are as great as they should be, thank Cthulu, with a few new additions that don't break the flow and some nice environments in which to perform the Prince parkour. The wall runs, jumps, swings and now riding tapestries are as fun as ever hampered only slightly by some minor bugs. More than once I found myself stuck in a falling animation while on the ground, music that started up late and stretches where audio cut out entirely which wasn't too bad as the music sucks anyway. Add in some backtracking that can be confusing and a worthless map and it's a wonder the game is as playable as it is.

Buyer's Guide:
Can be found on the cheap for numerous platforms including an HD remastered version on PSN and a PSP port with new content.

2 The platforming saved it from a one out of 5

Sunday, March 11, 2012

Assassin's Creed: Brotherhood (2010)

Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft

Ezio Auditore from Ass Creed II (2009) is back.  Ezio is even more of a dick this time and the game struggles to continue his story.  It even makes some of your hard work in the previous game redundant to try and add drama, but the emotional attachment wasn't there for me, so I really didn't care that Ezio’s day had turned to shit.  Fuck him and his 'incognito' clothes.

It fixes none of the problems of previous games.  It even adds new ones.  It succumbs to the belief that if you can't make it better you make it bigger.  Bigger means more open space, which means pop-up is an issue.
You can now take your horse into town which is nothing short of useless.
Towns are badly designed compared to previous games, with too many dead ends.
You can still go 'invisible' by standing in a 'crowd' of four people but can no longer easily hide in hay, because the enemy will poke it with their swords.  A sword in the fruit stand will cause you to jump out and back into battle.
The voice acting is lifeless and stale, if you thought it was bad before and couldn't get any worse, then you’re in for an unpleasant surprise.

I'm disappointed in the decision to extend the trilogy in a way that only serves to highlight flaws and cripple any hope of rescuing the story from the pit they wrote themselves into.  The ending is abysmal and unsatisfying.

It's not all bad.  There's fun to be had; most of mine was attained outside of the core missions.  It includes a mini-management side mission that I really liked.  The parkour elements are still the best I've ever seen.  Hunting for treasure and killing troubadours was quality.  Pretending I was playing Prince of Persia helped.

It brought multiplayer to the series for the first time but I can’t comment on it. I've not played it.  I don't enjoy that kind of online shambles.

3 acrobats punched in the balls for jollies out of 5

Thursday, March 8, 2012

Prince of Persia: The Sands of Time (2003)

Genre: Platformer | Players: 1 | Developer: Ubisoft

The Sands of Time is the first in a trilogy of games following a nameless Prince as he struggles to undo the damage caused when he was tricked by a traitorous vizier into releasing the titular sands with the Dagger of Time he acquired in battle. With the help of Farah; the daughter of the conquered maharajah the sands were taken from; the Prince must return the sands to the hourglass they were released from.

Using the Dagger of Time, the Prince can manipulate time to his advantage in both traversing the environment and in combat. The Prince can use rewind to undo falling off a ledge or being struck by an enemy, slow time to gain advantage in combat or against a time sensitive puzzle or just freeze things in their tracks. Using these abilities uses up a sand tank which can be replenished by defeating enemies and absorbing the sand from their bodies or from scattered sand clouds. Absorbing enough sand will not only replenish empty tanks but also create new ones to allow for more time manipulation. Combat can be repetitive with the limited number of enemies and effective moves, but if you put some effort into it the Prince can be just as graceful with his sword as he is with his acrobatics keeping in line with the almost unbroken flow of the game.

In between fights and puzzles is some decent character growth as the Prince and Farah bicker and banter back and forth. The game is also quite good looking with smooth animations, detailed architecture that complements the level design and some good cut-scenes. There are also some decent unlockables like ports of the original games, but not really a whole lot of replay value. The game is fantastic only being held back by limited combat options and lack of replay incentives, but it is well worth your time.

Buyer's Guide:
Available on a multitude of platforms including an HD remastered version on PSN.

4 ½ Who built this dungeon with convenient switches for acrobatic trespassers? out of 5