Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label I. Show all posts
Showing posts with label I. Show all posts

Saturday, November 1, 2014

ICO (2001 / 2011 in HD)

Genre: Adventure / Puzzle / 3D Platformer  |  Players: 1  |  Developer: Team Ico

ICO is an adventure game unlike any that the PS2 had seen before. You play as the titular character (pronounced Eee-co), a young lad with horns on his head. His adventure begins in a large room inside a larger castle. You'll have a fair idea why he’s there, but won’t know why he was chosen. Was it because of the horns or some other reason? We also don’t know why there’s a second individual, a caged female, perhaps a little older than Ico, who doesn't speak the same language as the boy. If they’re to escape before whatever it is they've been offered up to comes for them they must somehow overcome barriers and work together.

Unable to communicate verbally the pair exchange meaning via gestures, inflections and discernible emotions. If you want her to follow you the best way is to grab her hand and lead her. United by circumstance you become guide and protector. The bond that develops between them is all important, and mostly it’s up to you to create and sustain it. Is it a love story? Perhaps. It’s certainly a story of chivalry and mutual respect. If you fail to take an interest in that aspect of it then you may as well quit playing before you've even begun.

There’s no tutorial, no HUD and no objectives other than escape. To do that you’ll be required to solve puzzles and overcome challenges, including avoiding the clutches of the creepy shadow people that rise from the ground, determined to drag the girl into their shadowy existence.

As you progress though the castle you’ll catch glimpses of areas you've been and areas you've yet to reach. You know walls are basically just textures arranged at right angles, but it feels solid. The higher you go the more the defiant wind howls, carrying with it the call of the raging sea and the occasional bird. The prevalent atmosphere is one of wonder coupled with unknowable dangers.

The camera is a point of contention for some people. It’s fixed like a movie camera, but you can pivot and zoom at any time, even during cut scenes, and it’ll swing or pan as you run by to encompass the enormity of the environment. If you had complete freedom to move it wherever you liked then the puzzling aspect would be less effective and it would be arguably less dramatic visually.

Combat is simplistic. You hit things with a stick. You might be lucky and have something other than a stick, but the available actions never change. It doesn't matter. Like everything else in the game, it gives you only what you need. Even Michiru Ìshima's beautifully evocative music is minimal. The ambient sounds of the castle are the soundtrack the majority of the time.

I've maybe made it sound less than perfect in some ways but only because I don’t want to give a false allusion. It’s a game that doesn't rely on gimmicks. It uses emotion as a narrative device, wherein a small person can make a big difference, and for which an understanding of friendship is a key requirement.

5 flights to freedom (and stairs) out of 5

Note: ICO was re-released in 2011 as one half of The ICO and Shadow of the Colossus Collection HD. For more info on SotC, click HERE.

Tuesday, September 25, 2012

Icewind Dale Complete (2000/2001)

Genre: RPG / Hack’n’Slash |  Players: 1- 6 (via TCP IP/Lan)
Developer: Black Isle Studios

First and foremost: if you came to play Icewind Dale to delve back into the intrigue and mysteries of Faerun... forget it. While its forefather Baldur's Gate shone with enigmas, twisted puzzles and little quests that had to be solved, Icewind Dale is more or less devoid of all that making it more Diablo-like than RPG.  The story is as linear as humanly possible, the game is one long slaughter-fest from start to end.  The secondary quests are often limited to "find object A and bring it to Character B to obtain object/reward C" which is a far cry from some BG quests.  Probably because Bioware didn't develop this one, Black Isle did.  Still, as BI developed Fallout 2, which is a masterpiece in terms of storyline and accessory quests, questions could be asked as to whether they worked seriously on Icewind Dale or not.

In terms of graphics, the game uses a refined Infinity Engine and offers really beautiful sceneries, as well as very nice music by Jeremy Soule.  In terms of gameplay... well... it's the same as Baldur’s Gate but with lots of new classes, character options, and equipment (prefiguring BG 2 that would be released only a few months later).
The only originality is that you don't recruit any characters.  You create your whole party at the beginning, from 1 to 6 characters, with the classes you wish.  Don't forget the basic: one thief, one wizard, and one priest.  Then add a few tanks.  I mean warriors/rangers.

Now the add-ons.  Yes, plural.  First Heart of Winter: Well, Heart of Winter continues a bit the story of Icewind Dale but doesn't add anything like subtlety or puzzles.  The game is still a slaughter-fest, only with more experience levels and more powerful tools for your heroes to slaughter their enemies with, hear the lamentation of their women, blah, blah, blah...

And then there's the free expansion, Trials of the Luremaster.  It offers some tough enigmas, although not that hard if you compare them to the hellish difficulty of some in BG2, a series of REALLY tough dungeons and some incredible loot, all spoiled by the most annoying end boss.  Still, a good challenge for an advanced party.  I would advise people to play these dungeons when you're mid-game in Heart of Winter.  Yes, TotL is an expansion to an expansion.  And that was a decade before Inception.

All in all, a good game yet miles away from the genius that shone in Baldur's Gate and light-years away from the pearl that is Baldur's Gate 2.

Buyer's Guide:
Available on PC, Mac, and GOG.com.

3 "this game is expansionception" out of 5.

Nutted by Docrate1

Sunday, January 8, 2012

inFAMOUS : Festival of Blood (2011)

Genre: Action / Adventure | Players: 1 | Developer: Sucker Punch

Gameplay:
A standalone expansion that doesn't require either of the previous games to work. Basic gameplay is unchanged: you parkour through a city while collecting stuff and kicking bad guys off buildings, all while in a third person perspective.

There are new powers, most of which are dull except for the turning into a colony/flock/swarm(?) of bats and flying until your meter runs out. Once empty it can be refilled by stalking women, jumping them in an alley and draining them of blood… or pick one of the guys in a crowd, but that’s less fun, right?

The game engine is solid; I didn't hit a single glitch. It’s not a huge area, it’s one part of New Marais (from infamous 2), but it’s big enough for a PSN game and is well-populated with costumed yokels, all of which can be bitten.

UGC can be played both during and after the main story is finished. As you’d expect, some of what’s available is interesting and some is awful.

Controls:
Bald hero can jump, glide and climb; a combination of the shoulder button and one other makes him aim and shoot. New moves include the aforementioned bite and fly techniques. There’s nothing too taxing. There was no tutorial, so it assumes you’re already familiar with the controls from the main games.

Sound: 
There’s a wonderful use of rousing music that drops in and out when you turn on certain powers. (I left that bit out before, I don’t want to spill all the secrets.) The citizens of generic town don’t have much to say for themselves, though.

Graphics:
It’s a PSN game, so don’t expect to see all the hairs on bald hero’s head in high def, but it really does look good despite that. It takes place at night, so it’s dark and neon much of the time.

Story:
It’s the same Cole character as before. I forget his surname; it really doesn't matter, he’s a personality void. The fool has got himself bitten by a female vampire called Bloody Mary. He needs to find the bitch in a timely manner and stick his wood in her before the sun comes up. Hurrah.

Buyer's Guide:
It can only be bought from PSN as a digital D/L. It’s currently on sale for half price, but will go back to full price at the end of Januaury 2012. It’s worth the lower price, but not the higher unless you've money to burn.

2½ bald guys get all the women out of 5