Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label O. Show all posts
Showing posts with label O. Show all posts

Wednesday, June 1, 2016

The Legend of Zelda: Ocarina of Time 3D (2011)


Genre: Action, Adventure | Players: 1 | Developers: Grezzo, Nintendo EAD Tokyo

To get it out of the way, I’m ecstatic to say that the two small issues I mentioned in my nut of the original game have been resoundingly rectified! It’ll be easiest to tackle everything new in a bullet-point fashion, so let’s go:

*Indicators on the world map tell you when you’ve cleaned out all of the Gold Skulltulas in each area.

*The ocarina is now appropriately afforded its own touch-screen button and you’re allowed to view the songs as you play them assuming you aren’t the type to obsessively memorize such things. In fact, the HUD for the ocarina on the bottom screen makes it far easier to see the patterns making up each song as you play them, thus making them easier to memorize than ever before! Yes, I do miss seeing the N64 buttons, but it wouldn’t make sense. I’ll just buy a Song of Storms shirt.

*The same soundbites are used, for good and ill. Don’t front, you’d be upset if Navi was changed.

*In terms of graphics, some things look astoundingly identical. Specifically, certain character models. Most things, however, are utterly gorgeous. A lot of love was put into the fishing hole, especially!

*One heart piece and several of the Big Poes were a bit glitchy, but because of the nature of Zelda I was able to simply vacate the area and try again.

*Both pairs of special boots are now classified as items, making equipping and removing them a lightning-fast process.

*This version does skew towards new players with some Sheikah stones giving advice without having to wear the Mask of Truth.

*The locations where you can change the water level in the Water Temple are now color-coded to denote which door leads to each and are emblazoned with washing machine-esque diagrams.

*I don’t mind the above addition because labeling tools doesn’t negate the work the player has to do. Those nails aren’t hammering themselves. Conversely, I am very annoyed that the trade quest is now mapped out step by step. The world is not large enough, at least in terms of NPCs, to justify this.

* You can hold L1 to center the camera and use the gyroscope to peer around w/o having to use the look button. It’s usually exactly as much as you need to get a glimpse above you. Incredibly useful!

*You can sleep in your bed and retry bosses from there, “in the realm of dreams.”

*A version of the Master Quest is included, which unlocks upon completing the regular quest. Please look elsewhere for detailed coverage. Perhaps here, in the future.

In the current gaming climate, I’m willing to spot a company as meticulous as Nintendo two glitches that were not damning in any way. Further, as annoyed as I am with them for hand-holding new players during the most iconic side-quest, I cannot deny that this is the definitive version of this game and that it deserves a full,

5 Parties Worth Forgiving A Plot Hole For out of 5

I do not have binocular fusion and are thus incapable of experiencing 3D. 
Don't ask me how it looks here, or in any other 3DS game.

Thursday, July 10, 2014

Ōkami (2006) / Ōkami HD (2012)

Genre: Action / Adventure | Players: 1 | Developer: Clover Studio (PS2) / HexaDrive (PS3 Conversion) / Ready at Dawn (Wii Conversion)

Ōkami is a strong contender for the finest Legend of Zelda game that Nintendo never made. I don’t use the comparison lightly. LoZ is one of my most treasured game franchises, so for anything to come even remotely close to it is an accolade in itself. It’ll draw comparisons with Twilight Princess mostly, principally because of the use of a wolf as protagonist, but TP didn't hit the shelves until over half a year afterwards; that they both involve a wolf is an unlucky coincidence.

Visually it's exquisite. As Ammy runs, flowers shoot up and blossom in her wake, similar to the Forest Spirit's passing in Studio Ghibli's Princess Mononoke (1997). (In the NA version of the game Ammy was genderless. A wolf god is okay but a female god isn't, eh?) The painterly quality is inspired by traditional Japanese watercolours and Ukiyo-e wood carving art. The beguiling nature of that style is even more magnificent when backlit. No words can do it justice.

When combat is initiated a wall springs up surrounding you and your quarry. Far from being limiting, it’s useful in that it keeps flying enemies enclosed. You can escape if you want (never!), but combat, while being frantic and highly enjoyable, isn't particularly difficult. If you exploit enemy weaknesses effectively you’ll rarely die. You attack with what’s known as Celestial Brush techniques. You can attack repeatedly, as often as you like with as many techniques as you've learned, until your Ink Pot runs dry. If that happens you’re weakened until it replenishes.

The HD release renders everything in 1080p. It makes the lines sharper and the colours more vibrant. It also added Move support (chuckle) and trophies (yawn).

The one thing that I found annoying about the game is the slow-moving text, particularly during the introduction when all you want to do is get on with the action. I adore a game with a lot of story but I dislike that I couldn't hurry its pace to my preferred reading speed. On second viewing you can often do just that but not skip it entirely; that could've been easily remedied in the update but wasn't.

The music is as alluring as the visuals. It’s inspired by traditional Japanese instrumentation and captures perfectly the majesty and beauty of nature. It got a release on CD. There were five discs; that’s how much of it there is.

5 leaps before thinking out of 5

Thursday, January 10, 2013

The Legend of Zelda: Ocarina of Time (1998)


Genre: Action, Adventure | Players: 1 | Developer: Nintendo EAD

Until recently, I held quite the grudge against the Nintendo 64 and all of the proponents of Ocarina of Time. Due to my (shitty) memories, I felt it was inferior in uncountable ways to A Link to the Past and especially Twilight Princess. While I’m still not a champion of the console, I have to admit I have been wholly swayed into a bias for the 3D Zelda games. The atmosphere capable of being manifested in the 3D space completely eclipses that of the earlier titles and while the characters are not deep or fleshed out by any means, they are quirky, endearing, and sometimes surprisingly creepy despite their mostly momentary screen times.

The unease stemming from some characters (as well as certain locations and events) comes in small bursts, but still manages to outshine Twlight Princess in this regard, entirely. Nothing in that game comes close to touching my spine the way Ocarina now has. These moments (and all the rest) can be experienced in a way that feels surprisingly free-form in spite of the obvious, staggered exploration tropes of the series. I deliberately wandered without a guide as it had been so long since I had last experienced Ocarina. The vast majority of secrets are intuitable, the mini-games skew to the easy end of the spectrum, and the collection system can be milked of all its significant rewards in the course of normal play, if you have attentive ears.

The only negatives I can bring to bear are an aspect of the z-targeting system and the Water Temple. The targeting works fine for keeping the camera on enemies and allowing one to strafe, but Link’s movements feel a bit haphazard and I found myself striking air or facing backwards while attacking, early on. Mayhaps there’s a bit more homing to Link’s actions in the subsequent games? Still, it was the first use of the system and does far more good than harm. Regarding the temple, I personally had no problems whatsoever with changing the water levels, but was left stuck by the trollish placement of a time block.

As hackneyed a sentiment as it is, I now truly understand why this game is so highly regarded. It is the definitive, classic Zelda experience and it’s no surprise that it is still played, speedrun, glitched, and revered to this day.

Buyer’s Guide: Originally available on the Nintendo 64. Rereleased as part of the The Legend of Zelda: Collector’s Edition (with its Master Quest iteration, the original Legend of Zelda, The Adventure of Link, and Majora’s Mask,) on the GameCube. It was recently remade for the 3DS, as well. The cheapest and easiest route for most will be the Virtual Console, however.

 Inexplicably Ginger Villains out of 5