Genre: Action / Adventure | Players: 1 / Multi | Developer: Ubisoft
Ass Creed III is the (
It was released just under a year after Revelations. Was it rushed? The brokenness of the experience answers that question. In just three sessions (on PS3) I experienced such delights as doors refusing to open, doors that are open but impassable, mission objectives disappearing the instant I reached them, people stuck inside walls and floors, sound effects happening a week after the event they’re designed to accompany, slowdown during FMV and three freezes requiring a console reset. (It went into meltdown once. The picture faded to the colour of winter slush and was followed by some kind of demonic voice, as if Pazuzu was in my TV; it boomed from the amp at least three times louder than anything else.) A patch was released that fixes some of those bugs but introduces others. If you're not in a position to patch it, it'll be frustrating.
Ironically, there’s a hell of a good game beneath it all. The new additions are broken but the concept behind them is to be applauded. Some of the ideas are pilfered from Red Dead Redemption (2010) but having them in the Glitch Creed series offsets the tired formula with something that seems fresh. If more time had been allowed for coding and Beta testing, then Ass Glitch could've been even better than it managed to be in its patched state! When it works, it’s a definite series highlight and a genuinely thrilling experience.
Patched: 3½ poxy blankets out of 5 / Unpatched: 2 master baiters out of 5
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