Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label Prince of Persia. Show all posts
Showing posts with label Prince of Persia. Show all posts
Sunday, March 25, 2012
Prince of Persia: The Two Thrones (2005)
The closing chapter in the Sands of Time series is a return to form after the glitchy, emo disaster that was Warrior Within. It is a nice hybrid of the 2 previous games with the less moody atmosphere of Sands of Time and the improved combat and platforming tweaks of Warrior Within. Returning to the role of the Prince is Yuri Lowenthal which is most welcome as his snarky, slightly naive Prince is a much more likeable character as he returns home from his adventures to find his kingdom under siege.
The dual blade combat is back from WW almost unchanged, but it is improved in that enemies are much better at fighting so now trying different combos yields results instead of just memorizing what combos work and using them ad nauseam (though you can still do that some) and the targeting is much more inclined to listen to the player this time around. The biggest change to the combat are the speed kills which are a series of quick-time events that the player can activate if they can sneak up on enemies that if performed correctly give a quick and silent death to the enemy. It's a nice reward if you play stealthily or if you perform well at the platforming, but if you don't like it it's not necessary for the majority of the game.
There is also the addition of the Dark Prince which is a split personality that gives the Prince new abilities at the cost of constantly draining life. Taking sand in this form is essential as it refills the life meter as well as the sand tanks. This form also grants the use of the daggertail weapon which is a chain-like whip that the player can use for new combos. Water returns the Prince to normal and the timed nature of the transformations adds one more gameplay addition to the formula without hampering the rest. The Dark Prince is quite the smartass too. There are a few chariot race sections that aren't bad, but seem really out of place in this game.
Improved platforming and combat, new gameplay additions and a better art direction make this one a great end to the saga. A few bugs and a lackluster soundtrack hamper it a bit, but it's not nearly as bad as Warrior Within.
Buyer's Guide:
Can be had for cheap on several platforms. There is also a PSP and Wii port under the name Rival Swords and an HD remastered version for PSN.
4 Spring-loaded window shutters in ancient Persia? out of 5
Labels:
Action,
GameCube,
P,
PC,
Platformer,
Prince of Persia,
PS2,
PS3,
PSN,
PSP,
Ubisoft,
Wii,
Xbox
Thursday, March 22, 2012
Prince of Persia: Warrior Within (2004)
The 2nd game in the Sands of Time trilogy eschews the lighthearted aesthetic of the first game in favor of grimy, dark subject matter. It reeks of some marketing douche forcing in titties and blood because he thinks it will sell better. Really blatant too given the 2 bitches skintastic outfits which is confusing since it is made to appeal to preteen boys while upping the rating to Mature .
Along with the new art direction is improved combat, but improved does not mean good. There are more attack options, but only about 3 are needed as the same moves always work against certain enemies while others never work. The targeting is also made worse from the 1st game as it must be forced to attack the enemy you want. Left to its own devices, it is not uncommon for it to pick the furthest enemy from you instead of the one on his back in front of you awaiting the finishing blow. Mercifully not all battles must be fought and you need only do so when you need more sand or it is needed for progression. There is weapon degradation too where one long combo can destroy your secondary weapon, but as every enemy has a new one it is just a minor annoyance. A bigger annoyance is the ninja bitches that hop around endlessly while repeating the same overtly sado-masochistic one-liners at the Prince. Fuck those cunts. Also the Ravages of Time ability wasn't nearly as stylish as the Mega Freeze from the 1st game.
The platforming sections are as great as they should be, thank Cthulu, with a few new additions that don't break the flow and some nice environments in which to perform the Prince parkour. The wall runs, jumps, swings and now riding tapestries are as fun as ever hampered only slightly by some minor bugs. More than once I found myself stuck in a falling animation while on the ground, music that started up late and stretches where audio cut out entirely which wasn't too bad as the music sucks anyway. Add in some backtracking that can be confusing and a worthless map and it's a wonder the game is as playable as it is.
Buyer's Guide:
Can be found on the cheap for numerous platforms including an HD remastered version on PSN and a PSP port with new content.
2 The platforming saved it from a one out of 5
Thursday, March 8, 2012
Prince of Persia: The Sands of Time (2003)
The Sands of Time is the first in a trilogy of games following a nameless Prince as he struggles to undo the damage caused when he was tricked by a traitorous vizier into releasing the titular sands with the Dagger of Time he acquired in battle. With the help of Farah; the daughter of the conquered maharajah the sands were taken from; the Prince must return the sands to the hourglass they were released from.
Using the Dagger of Time, the Prince can manipulate time to his advantage in both traversing the environment and in combat. The Prince can use rewind to undo falling off a ledge or being struck by an enemy, slow time to gain advantage in combat or against a time sensitive puzzle or just freeze things in their tracks. Using these abilities uses up a sand tank which can be replenished by defeating enemies and absorbing the sand from their bodies or from scattered sand clouds. Absorbing enough sand will not only replenish empty tanks but also create new ones to allow for more time manipulation. Combat can be repetitive with the limited number of enemies and effective moves, but if you put some effort into it the Prince can be just as graceful with his sword as he is with his acrobatics keeping in line with the almost unbroken flow of the game.
In between fights and puzzles is some decent character growth as the Prince and Farah bicker and banter back and forth. The game is also quite good looking with smooth animations, detailed architecture that complements the level design and some good cut-scenes. There are also some decent unlockables like ports of the original games, but not really a whole lot of replay value. The game is fantastic only being held back by limited combat options and lack of replay incentives, but it is well worth your time.
Buyer's Guide:
Available on a multitude of platforms including an HD remastered version on PSN.
4 ½ Who built this dungeon with convenient switches for acrobatic trespassers? out of 5
Labels:
GameCube,
P,
PC,
Platformer,
Prince of Persia,
PS2,
PS3,
PSN,
Ubisoft,
Xbox
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