Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.

Tuesday, September 11, 2012

Fallout 2 (1998)

Genre: RPG  |  Players: One  |  Developer: Black Isle Studios

Roughly 90 years separate the original Fallout from its sequel.  Visually, the game hasn't changed much.  One could even say it hasn't changed at all, which isn't true.
New environments (with a lot more life in them), new NPC skins, new companions (robots, cyber dogs, mutants), new weapons, a lot more secondary quests, and many, many easter eggs to find: references to Star Wars, Buck Rogers, Star Trek, Mad Max and, if you are imaginative enough... Hokuto no Ken (take the right perks, don the black leather armor, go hand to hand and bam... you'll make people explode with your bare hands, Hokuto No ken style!) etc.  Hell, even the final boss is a wink to old man Eastwood.

All in all, the game is better balanced than the first one, less buggy, and provides a compelling story with lots of adventures, gunfights, and bad mistakes to be done in the grand Fallout tradition but above all this game provides you SO much more freedom.

Fallout 2 was one of the first games to give you the opportunity to be either an angel or the worst asshole in the wastelands.  With a good management of reputation you can be considered a monster in one town, and a hero in another, which makes the game all the better.  There are lots of moral choices, each having consequences at the games end.  There is no real need to play the game in any order.  Missed a location?  A quest?  You'll have time to do it AFTER the game.  Yep, you heard me.  Fallout 2 is probably one of the first games that allow you to continue playing after the ending.

Buyer's Guide:
Available on PC, Mac, OnLive, Steam, and

5 War... War really never changes out of 5.

Nutted by: Docrate1 (The Wasteland Veteran)

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