Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.

Tuesday, September 11, 2012

Fallout (1997)

Genre: RPG | Players: One | Developer: Black Isle Studios

The post nuclear Role playing game.  That's what I call a tagline.  Back in 1997, most PC  RPGs  meant dragons, elves and orcs.  Fallout barged in full of gun-toting raiders, criminals exploiting the nuclear aftermath, and the shadowy force that's threatening the survivors.  Fallout was damn innovative, and not only by the fact it had a REAL RPG system backing it.  Your character is more than a skin, it's, as in  Pen and Paper  RPGs, a set of attributes, skills, and perks.

Another innovation: tired of playing a goody two shoes?  Play an asshole for a change (sadly, the game really punishes you if you do so but it'll be extra extra hard to finish it this way when every damn person tries to shoot you down).  The story is quite simple: your vaults water purification system is down, and the replacement part is missing.  Guess who has to go outside and find it?

You'll meet communities that survived and organized themselves after the war: the Junkyard, the Hub, Shady Sands, etc.  Each offer various "job" opportunities and info on where to continue your mission.  Speaking of which, the game is fairly hard, of course; you can recruit allies, from a simple dog to a hardened mercenary, but still.  One of the game's problems is that it's mostly sand and asphalt.  In other words, the backgrounds are a bit lifeless and repetitive but that would be corrected in the next opus.  Another problem is that the game suffers from a few bugs, some of which can hinder the completion of the main quest.  Still, Fallout is a damn fine game that spawned 3 sequels, and renewed interest for post apocalyptic games.

Buyer's Guide:
Available on PC, Mac, OnLive, Steam, and

4 War... War never changes out of 5

Nutted by: Docrate1

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