Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label Rare. Show all posts
Showing posts with label Rare. Show all posts

Saturday, January 3, 2015

Donkey Kong Country (1994)


Genre: Platformer | Players: 1-2 | Developer: Rare

While DK was launched into the star-studded realm of playable characters with this sub-franchise….it didn’t last very long. His little buddy Diddy stole the spotlight almost instantaneously. That Rare saw it fit to cave to ease of use and genericism as soon as the first sequel is ridiculously disappointing. Donkey Kong himself is quite unique in his platforming because of his immense weight. You have to play smarter and more carefully to compensate for his decreased jumping ability and sluggishness. Diddy does have a weakness (bigger enemies will bounce him backwards while taking no damage) but he can still take them out assuming he has the room necessary to roll into them.

Having since played DKC Returns, this game is far easier and less ambitious in terms of secrets and level design than I remembered, but that’s to be expected given that it’s the first game in the series and an SNES release from 1994. It isn’t fair of me to make this comparison outside of stating my preference for the rebooted franchise, I acknowledge. In a vacuum, OG DKC is a fairly difficult endeavor, but for whatever reason I’ve always had near-infinite patience for it. It may simply be because it never feels particularly cheap. If you screw up it’s because you don’t know what’s coming (alternately, don’t remember) or you simply haven’t played it enough. It’s challenging and it’s on you to step up.

That said, you will have to rest your entire enjoyment on the development of that skill if you aren’t the type who is willing to check video walkthroughs to locate some of the bonus rooms that count towards your completion total. The vast majority can be found with eagle eyes and a knowledge of what types of walls are usually breakable, but a few are impossible to find without help or some incredibly serendipitous screw ups. You can achieve 101% and the game IS nice enough to indicate on the map screen when you’ve found all of the bonus rooms in a given level. As far as I can tell the only reward is a slight change to Cranky’s dialogue. Lame.

It may show signs of age and use too many boss re-colors (i.e., any at all), but if you’re visiting for the right reasons this is more than smooth enough to still warrant your time in 2015.

Buyer’s Guide: It was originally on SNES, but it’s since been ported to the GBA and the SNES mini. It WAS on the Virtual Console, but apparently Nintendo (or some legal remnant of Rare) doesn’t like to make free money. You know what to dooooo~

3½ Friendly Acts of Violence out of 5

Wednesday, January 15, 2014

GoldenEye 007 (1997)

Genre: Awesome as Fuck | Players: 1 – 4 | Developer: Rare

It’s hard to believe in the current gaming climate that a title based on a movie licence could be so damn good, but this one was and still is. I acknowledge the debt the FPS genre owes to Doom (1993) and Quake (1996) and the like, but, for me and many others, GoldenEye is the pinnacle and the epitome of the FPS. I don’t even like FPS games in general, but it has something special and that ingredient wasn't James Bond, because I don’t even like Bond very much either.

The single player story has you playing through events of the 1995 film of the same name. You have objectives to fulfil and access to level-specific gadgets to help achieve them. Some objectives are optional, but you're rewarded at the end for doing them and for the time taken.
Unlock the hardest mode (007 Mode) and you can even tinker with enemy attributes, increasing or lessening health, accuracy, damage and reaction time.

It finds a balance between linearity and player freedom that lets you do certain objectives in the order that best suits your playing style. You can go stealthy, choose to go all out with guns blazing, or more sensibly mix the two in an adaptive style that gives you the best of both worlds.

The quality of the game, the calibre of the developer and the sheer enjoyment attained from having 4 players onscreen at the same time, in the same room, with one-shot-kill turned on remains unsurpassed.
The Facility is the most perfectly designed level in a FPS that I've ever seen. The tight corridors and dangerous corners make every gaming session a tense, pants-shitting joy to play. It was so good they recreated it for Perfect Dark (2000).

It helps that I think the N64 controller is the best one Nintendo ever made, despite not having a second analogue stick. It fits in the hand beautifully, it has that satisfyingly responsive Z trigger and the additional, optional Rumble Pak gives it extra weight that makes it feel even more solid. If you're a real pro you can even have a controller in each hand and fire dual wielded pistols independently!

5 indicative barrel twitches out of 5

Wednesday, November 23, 2011

Dragon Force (1996)

Genre: Real-time Strategy | Players: 1 | Developer: Sega

An overlooked title for the US-ignored Sega Saturn that has become a cult classic.

Gameplay:
The game takes place on an over world map where players choose one of 8 kingdoms and attack and defend castles to take territory and conquer the other 7 kingdoms. Battles take place from a side view of the battlefield where players control a general and an army. Players choose formations, give commands and use special moves to defeat the opposing army before the timer runs out. Armies can be comprised of up to 100 soldiers on both sides. Troop types range from standard soldiers and cavalry to more mythical ones like harpies and zombies. Each type has strengths and weaknesses versus other types. For example, soldiers are great against beasts, but lose to cavalry and cavalry loses to beasts. Sort of a rock-paper-scissors with more options. Quick and simple, but fun and even addicting.

Graphics:
Sprites are done in a charming cartoon style and the game doesn’t chug even with full 100 man armies on both sides. Quite a feat back then. FMV’s are done in an anime style, but the old video quality doesn’t hold up as well as the sprites.

Sound:
The soundtrack is quite good with various character themes, relaxing “at rest” melodies and catchy battle tunes. Each troop type has only one death sound which is kind of funny when many die in quick succession, but overall not very noticeable.

Story:
The kingdom of Fandaria has declared war on the entire continent of Legendra and the player must unite the kingdoms while searching for the titular Dragon Force.

Buyer’s Guide:
The game is a collector’s item so expect to shell out cash to own it. About $200 will get a mint copy and $50 might get a used one online. Or you can import the PS2 re-release that was only available in Japan.

5 god-fighting holy dragons out of 5