Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.

Wednesday, November 30, 2011

The Legend of Zelda: The Wind Waker (2003)

Genre: Action-adventure | Players: 1 | Developer: Nintendo

The cel-shaded, GameCube entry in the legacy series.

Largely unchanged from previous 3D entries in the series as Link still controls the same with lock-on targeting and auto jump. Combat is slightly tweaked with new options like parrying and taking enemy weapons. Sailing is the new mode of travel with the use of a conductor's baton that controls the wind. Link uses it to sail to a variety of islands on this adventure. Many don't like the sailing, but i found it quite enjoyable as the waves, music and various sea-faring enemies made the ocean feel more alive than the empty fields of other instalments.

Bemoaned at release, the cel-shading art-style has proven one of the game's best features. Characters are more expressive, colors are vibrant and overall very beautiful.

The soundtrack is comprised of mostly wind instruments with an Irish influence that give a relaxed, tropical island feel. Very apropos and a great listen.

Link's sister, Aryll, is kidnapped on his birthday by a giant bird, so he takes to the seas in pursuit to rescue her.

Buyer's Guide:
Easily found, but the Zelda pedigree carries a premium. Even used copies go for around $30 which is twice the going rate for other games.

4 Triumph Forks out of 5


Dr Faustus said...

I hated the empty seas and the tiny little islands but despite that the Zelda formula was as fun as ever. I liked the addition of musical notes to the sword lunges, kicking ass meant you had your own accompanying theme tune. I agree about the cel-shading, it hasn't aged a day, it's like playing a cartoon. Yup, 4 sploosh out of 5 from me, too.

Impudent Urinal said...

One more recommendation for the soundtrack. Such a great listen.