Nut Load. Mini reviews of games old and new. No fuss. No spoilers. Occasional shock face.
Showing posts with label Forgotten Realms. Show all posts
Showing posts with label Forgotten Realms. Show all posts

Tuesday, September 25, 2012

Icewind Dale Complete (2000/2001)

Genre: RPG / Hack’n’Slash |  Players: 1- 6 (via TCP IP/Lan)
Developer: Black Isle Studios

First and foremost: if you came to play Icewind Dale to delve back into the intrigue and mysteries of Faerun... forget it. While its forefather Baldur's Gate shone with enigmas, twisted puzzles and little quests that had to be solved, Icewind Dale is more or less devoid of all that making it more Diablo-like than RPG.  The story is as linear as humanly possible, the game is one long slaughter-fest from start to end.  The secondary quests are often limited to "find object A and bring it to Character B to obtain object/reward C" which is a far cry from some BG quests.  Probably because Bioware didn't develop this one, Black Isle did.  Still, as BI developed Fallout 2, which is a masterpiece in terms of storyline and accessory quests, questions could be asked as to whether they worked seriously on Icewind Dale or not.

In terms of graphics, the game uses a refined Infinity Engine and offers really beautiful sceneries, as well as very nice music by Jeremy Soule.  In terms of gameplay... well... it's the same as Baldur’s Gate but with lots of new classes, character options, and equipment (prefiguring BG 2 that would be released only a few months later).
The only originality is that you don't recruit any characters.  You create your whole party at the beginning, from 1 to 6 characters, with the classes you wish.  Don't forget the basic: one thief, one wizard, and one priest.  Then add a few tanks.  I mean warriors/rangers.

Now the add-ons.  Yes, plural.  First Heart of Winter: Well, Heart of Winter continues a bit the story of Icewind Dale but doesn't add anything like subtlety or puzzles.  The game is still a slaughter-fest, only with more experience levels and more powerful tools for your heroes to slaughter their enemies with, hear the lamentation of their women, blah, blah, blah...

And then there's the free expansion, Trials of the Luremaster.  It offers some tough enigmas, although not that hard if you compare them to the hellish difficulty of some in BG2, a series of REALLY tough dungeons and some incredible loot, all spoiled by the most annoying end boss.  Still, a good challenge for an advanced party.  I would advise people to play these dungeons when you're mid-game in Heart of Winter.  Yes, TotL is an expansion to an expansion.  And that was a decade before Inception.

All in all, a good game yet miles away from the genius that shone in Baldur's Gate and light-years away from the pearl that is Baldur's Gate 2.

Buyer's Guide:
Available on PC, Mac, and GOG.com.

3 "this game is expansionception" out of 5.

Nutted by Docrate1

Thursday, May 31, 2012

Baldur's Gate II: Throne of Bhaal (2001)

Genre: RPG | Players: 1-6 | Developer: BioWare

The official add-on to Baldur's Gate II, it adds a few new locations (including a massive dungeon) to "Shadows of Amn" (hereafter referred as "SOA"), and a big quest happening a few weeks after the end of SOA.  A quest that could lead you to godhood... or damnation.

The whole cast of NPCs from BGII is back, plus one massive surprise, on a new game.  First problem: being a standalone, you're cut from all the other towns previously visited, and from your base.  Say goodbye to anything that wasn't in your inventory, although most of the NPC come equipped with top notch stuff.

Yet this add-on has one big problem.  It’s linear.  Of course you choose in which order you'll do the dungeons, but that's pretty much it.  Much less side quests, and often related to the main one.  It would have been better if the player still had been somewhat able to get out of the area, or if he had been given a little more liberty in how to deal with some of the quests.  That's a big bummer after two games where you could in some occasions literally bullshit your way out of a fight.  Here, it's a splendid example of the D&D archetype: Door-Monster-Treasure-Side quest leading to more doors-etc, etc. bummer.

Other than that... new enemies, new items (including a fun feature to create very nasty little things by combining stuff. fun and useful.), new dungeons and new sights.  Although the environments are far from being as beautiful as in SOA.  All in all, good but not great.

Buyer's Guide:
Available on PC, Mac, and GOG.com.

3½ "I'll stick my poleaxe in your bottom and turn you into a battering ram!!"

Nutted by Docrate1 (If he comes at you with a poleaxe... abandon all hope.)

Baldur's Gate II: Shadows of Amn (2000)

Genre: RPG | Players: 1-6 | Developer: BioWare

The game begins a few months after the ending of the first game. Abducted by a crazy wizard, you are about to embark on a journey to discover even more about your past and yourself.  And make yourself new enemies.  Lots of new enemies.
Heck, it seems all the bad stuff happening on the sword coast is falling on one poor schmuck: you.

BG2 takes on the strengths of its predecessor, and enhances them tenfold.  Better graphics, much better environments, lots of new items, classes (which open the way to class quests, a fun thing that sets you on a few quest available only if you play a certain class of character.  The reward is reaaaally worth the crap the game will throw at you).  That and the game is huge.  I'd say twice of three times as long as the first one coupled with its add-on.  Lots of new places and literally hundreds of side-quests, and secrets to find.  I've played this game for close to 10 years now and I still discover secrets.

The game still has flaws, but many corrections have been applied since the first one.  First, it's easier to survive.  The AI of NPCs and enemies is much better, and easier to customize.  Then, lots of NPCs to choose from to assemble your team, with more versatility than in the first one.  Third, it's easier to find protective objects, which were really rare in the first.  And fourth... hell... it's supposed to be a challenge.  Forget the first one.  Compared to this, Baldur's Gate was a warm up.  On top of that it's still available.

Buyer's Guide:
Available on PC, Mac, and GOG.com.

5 "This time I'll shove my mace up your bum & turn you into a popsicle!!" out of 5.

Nutted by Docrate1 (If he comes at you with a mace... run faster than before.)

Tuesday, May 29, 2012

Baldur's Gate (1998)

Genre: RPG | Players: 1 - 6 (multiplayer available) | Developer: BioWare

Set in Dungeons & Dragons Forgotten Realms, you play a young orphan with mysterious abilities, hunted down by a mysterious organization, for mysterious reasons and who goes on to become one big pain in the ass for said organization.  Seriously, no way to sum up the plot without spoiling like a madman.

Back when Baldur's gate was released, it was one of the first games in that new generation of computer medieval fantastic RPG / Hack'n'Slash games, with Diablo and a few others.  BG offered a freedom of action completely new at the time, with choices that had real impacts on the story, along with great graphics, a compelling story and beautiful music.  Drawbacks were the AI of both your companions and enemies, and the overall difficulty, as it was quite easy to get killed multiple times in the first 2 hours.  The game was hard.  Really hard.  And boy was that a challenge.

An extension was released afterward ("Tales of the Sword Coast"), with new quests, new stuff and new shitheads to kill.  A great game, still available, and an HD remake seems to be in the works.

4½ "I'll stick that sword up your ass and turn you into a brochette" out of 5.

Buyer's Guide:
Available on PC, Mac, and GOG.com.

Nutted by Docrate1 (If he comes at you with a sword ... run.)