The Lost Age picks up where the last game left off, but you now play from the perspective of Felix whom you had been chasing in the first game. They now journey to light the remaining elemental lighthouses and restore the ancient force of Alchemy.
Gameplay is mostly unchanged from the first installment. Standard RPG fare enhanced with equip-able Djinn familiars. There are a few tweaks in that now there are equip-able items that can change your class, you can mix different elements of Djinn for new summons in addition to the old summons and this installment is quite a bit more non-linear. The previous game let you revisit locations and do some events out of order, but this one is even more so. There are also certain game elements that change if you transfer your completed game data from the first game via either a link cable or a password taken from the first game cartridge. It isn't necessary to finish the game, but it can give some bonuses like extra items and some new scenarios depending on your actions as the first protagonist, Isaac. It is also the only way to get all Djinn. The battle mode is also still available via the link cable.
Puzzles, animation and exploration are all ramped up with new spells and locations to visit and then revisit with new spells to unlock hidden areas. The game also falls on the easy side, but less so than the first game. It also moves at a slower pace which can be grating at times. It takes a good way into the adventure just to get your 4th party member. There are new enemies, but like the first there are a limited number and new enemies are often just recolored sprites of the original enemies. Even the new main villains are just similar stand-ins for the first game's lost ones. Just as good as the first with some new tweaks.
This one carries a higher price than most for some reason. Used copies can be had for $15-25. New copies can go much higher. From $25 to $100.
4 The "spear-wielding, desert tribe in need of a witch doctor" section might come off a bit racist out of 5