Genre: Action / RPG | Players: 1 | Developer: Double Fine Productions
The '2' in the title is a clue. Yes, it's a sequel. But didn't costumed twins Wren and Reynold already save Hallowe'en in the original Costume Quest (2010)? Maybe they did, but they need to save it again, this time in the past, because there's some rudimentary timey-wimey shenanigans afoot. Grab your sack and suit up, kids.
CQ 2 doesn't reinvent the gaming wheel, but it makes good use of the one it already had. As before you're completing quests for both XP and candy, but a number of little things have been improved.
You now have access to the speedy-boots regardless of which costume you're wearing, so you'll not have to switch as often for simple level traversing.
However, you will be required to switch during the exploration phase in order to operate or initiate certain things within the colourful world. If you find an inaccessible part of a level, it likely means you don't have the correct costume yet, so find or earn its component parts before returning.
A small number of the new costumes are secret, meaning you won't just find them during the course of a standard play through; you'll have to go off the obvious path a few times in order to discover them.
The turn based combat has also received some minor but welcome tweaks and additions, although it does still feel repetitive after a while. Also, if you just scrape through a fight and are far from a save point, you can scoff a small portion of your candy haul and recover some health that way.
In closing, if you're too lazy, too old, unwilling or unable to role-play within the watered-down farce of a meaningful annual pagan festival that is modern Hallowe'en night, then you can do it from the comfort of your own home in your socks, and you won't get sick from all the sugar and razor blades, either.
3 candy violations out of 5
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