Genre: Tactical FPS | Players:1-2 | Developer: Ubisoft Montreal
Vegas 2 puts players in the character of Bishop; A veteran Rainbow commander who is pulled from teaching at the academy to help deal with the terrorists attacking Las Vegas. Players actually customize Bishop themselves for both multi and single player. Not just to look cool, but playing gains XP which unlocks new equipment with different ratings for armor and mobility affecting how durable you are and how fast you can move.
The campaign runs both before, concurrently and after the events of the first game, but the action is mostly the same, even with the same teammates. The AI though is much improved. No longer do they get in each others way and now move more tactically when moving to objectives. They also now have their own inventory unlike the 1st game where players were incentivized to use them because they had an infinite supply of explosives and such. You can now also direct not just their location, but also their fire and the new environments are much more open making the endless clearing of rooms much less repetitive as well as new enemies with new weapons(fuck you shield assholes). As good as the AI has become, Cooperative Multiplayer is still the most exciting for me. Unlocking new equipment actually forced me into trying new weapons and strategies which I appreciated. Otherwise I would just always use a submachine gun and a sniper rifle. Always.
Everything is better, but the same making this more expansion then sequel. Bishop is a much more fun character, better customization, and better tactical stats that actually affect gameplay make this a much more engaging playthrough than the first.
Available on PS3, Xbox 360 and PC
4 Obvious Red shirts and traitors out of 5